Building a World – Writing Solar Eclipse

Three months ago, I sat down with two blank documents open side by side. On the left, a Word document titled Solar Eclipse Chapter One. On the right, a Clip Studio canvas with a blank thirteen-page spread. Same story. Same characters. Two completely different animals. I want to talk about what I have learned so far, because it has changed the way I think about storytelling entirely.

The novel chapter opens with Bonnie alone on a rooftop, throwing cowrie shells and trying to decode a prophecy she did not ask for. In prose, I can spend two pages inside her mind. I can describe the scent of rose water on the laundry line, the way the oracle trance pulls her out of reality so completely that an hour passes in what feels like ten minutes. The reader is embedded in her consciousness, carried along by the rhythm of the sentences. That interiority is the whole engine of the chapter.

In a panel, a character cannot think for two pages. They can look at a shell on the ground, and the reader either feels the weight of it or they do not. The drawing has to do the work that three paragraphs of interiority did in prose.

In the manga, I cannot do any of that. I have a panel, a facial expression, and maybe a short thought bubble. The opening had to be completely restructured. Instead of starting with Bonnie’s internal world, I open with Obsidian, the spirit-cat, watching the manor from outside. It is a narrator’s eye. You see the building first, then the people inside it, then the tension. The information arrives in a different order, through different senses, and the pacing runs on silence and the gutter between panels rather than on the cadence of a sentence.

The biggest surprise has been how much the two forms teach each other. Writing the manga forced me to sharpen the novel’s dialogue. If a line of speech does not work inside a bubble, it probably does not work in prose either. And the novel forced me to think about the manga’s emotional architecture. In the chapter, there is a scene where Arkaine and Bonnie argue. He accuses her of siding with Fenrys; she tells him to get his act together. In the prose, the tension builds through their word choices, through what they are not saying. When I adapted it into panels, I realised I needed the argument to escalate visually. The vines on the walls of his bedroom needed to respond. The green flame in the fireplace needed to flicker. The environment becomes a character.

I do not think I would recommend this process to anyone who values their sleep. But I also would not trade it. Working across two media has made me a sharper writer and a more intentional artist. If Solar Eclipse ever reaches an audience, I want them to be able to enter through whichever door they prefer and find the same world waiting for them on the other side.

Next month I will be talking about character design: how I built Arkaine, Bonnie, and Fenrys from shapes and flowers and stubbornness.

— Kulsuhm

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